I started learning code in 2020, back in high school. Since then, I've explored a variety of paths, from web development, AI and machine learning to game design. I enjoy building things that are interactive, meaningful, or just plain fun.
Learning
A Computer Science major at Binus University, specializing in the Game Development track.
A fast-paced puzzle game made in just 48 hours for a game jam. Ranked #6/38 Overall by public vote. Focused on experimental mechanics, logic puzzles, and tight feedback loops.
My first ever game jam project, a chaotic cooking simulator with hand-drawn visuals. Ranked #28/44 Overall by public vote. While unpolished, it taught me valuable lessons about game flow, time-based challenges, and rapid prototyping.
Bullet Reign is a fast-paced top-down shooter with roguelike elements, where every battle is a fight for survival in a chaotic hell. Built as a personal project to explore and understand Scriptable Objects in Unity.
A community website built for the village of Wringianom during a volunteer program. Collaborated with a team of 10+ over 2 months. I worked on the backend using the Laravel framework to support admin panels and content systems.
An AI-powered food scanner built in a team of 3. Detects ingredients from a photo and suggests possible recipes. My focus was on integrating machine learning inference into the mobile app.
A group project that reimagines classic Pokémon style gameplay made entirely in pure C. Focused on tile-based movement, combat system, and low level memory handling. Built in a team of 3, highlighting deep logic planning and teamwork under constraints.
I started learning code in 2020, back in high school. Since then, I've explored a variety of paths, from web development, AI and machine learning to game design. I enjoy building things that are interactive, meaningful, or just plain fun.
Computer Science major at Binus University, specializing in the Game Development track.
GPA: 3.99 / 4.00
Taught and assisted 8 classes, over 160+ students total across Java, Python, and C. Covered OOP, algorithms, automation, and AI use in business
LnT Class / Bootcamp, training for 30+ students
Covering Java Basics to Intermediate OOP, JavaFX, JDBC/ODBC integration, Generics, Exception Handling, and Multithreading
Mentored 16 assigned students and supported multiple groups in adaptation, academic guidance, and mental health support.
Oversaw finances, documentation, and planning for workshops and events in a leading campus tech organization.
I'm a detail-oriented developer with a passion for building tools, systems, and stories. I'm naturally curious and enjoy breaking down complex ideas into simpler parts whether in code, design, or teaching others.
My long-term dream is to work in a space where creativity and technology intersect building games, apps, or tools that leave lasting impact. I'm deeply interested in game mechanics, simulation, and educational technology.
Outside of coding, I enjoy exploring music, visual storytelling, and thoughtful design. I believe progress comes from iteration, community, and constantly challenging yourself to go further than yesterday.
Whether you're interested in my work, potential collaborations, or feedback opportunities, feel free to reach out.